Tank Destroyer. Turn your 18 width infantry with shovels into 40 width 14-4s with. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. Sub 3s, Light attack spam, torpedo screen spam, etc. This is extra effective as Germany due to your Admirals, focus tree, research bonuses, and simple geography. Hawaii is 95 miles from California, and the Phillipines are 95 miles from Hawaii. Essentially, all Capital Ships would gain a small number of additional attacks (2 for Heavy Cruisers, 3 for BC/BB, 5 for SuperBattleShip?) with less damage and (much. Go to hoi4 r/hoi4. Having air superiority is super important for spotting and battle. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. Have scout task forces of 2 scout cruisers + 6 destroyers. Only. Set to engage at high risk (sub3 or sub4 only). The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). R5: I had a theory that if you destroy all airbases in the first week of the war, then their airforce will be crowded in ruined airfields, leaving them extremely inefficient. If you’d rather use a more effective destroyer, that’s fine - it just means either that. 1-Guard The Coasts. Also why does the ai when its focus is finished automatically go to the Plane production continuous focus no matter what. I don't have access to the specifics right now but a great. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. Morally corrupt or given to vice. These go to your deathstack fleet Optional: A few light cruisers with nothing but radar and Floatplane Catapults. One transport plane can support a weight of 2. but for making screens, use something with light attack. SPG are technically cheaper sources of soft attack compared to tanks with the appropriate artillery research, but they take up much more width and supply…which are the actual bottlenecks of offensive operations. And also of course speed so engine up to 9. Best Naval doctrine is spamming naval bombers. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. Destroyer Class: All-Around Destroyer. 45 votes, 18 comments. The advice given seems to be the current standard. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. Go to hoi4 r/hoi4 • by. 0 unless otherwise noted. More expensive than support artillery but can give a slight edge to the fodder divisions to have a chance in driving the enemy back. Destroyers should be at least 4 per cruiser. The maximum number is 999,999,999, anything higher than. There are essentially two metas. With 9 mot and 3 mot art motorised division and 14/4 marines art with deep battle doctrine and operational integrity. When it comes to choosing a ship to start one’s naval fleet in Hearts of Iron 4, it’s the Destroyer that can form much of the frontline due to its. Remove armor, that lets you reduce engine. Go to hoi4 r/hoi4. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. The tank destroyer board seems like it would be great for mixing heavy tank destroyers in with infantry, but so would the heavy tank designer. 7 Infantry + 3 Heavy Tank Destroyer with updated Gun (+5):. The way naval hit probabilities work in hoi4, it's a reasonable concept. Introduction. Report. classteen • Fleet Admiral • 2 yr. Submarines can hit destroyers, it's just a really low chance. I rush sonar 2 + depth charge 2 to get my spotting destroyer template up ASAP. Improved vanilla technology icons. Stack hard attack piercing and defense and put them behind your front line to counter enemy tank pushes. In HOI4 battleship are crappy in every way, ineffective against aircraft and ships. Ardent scored one hit with her 4. Go to hoi4 r/hoi4 • by. This game takes the civ test I did for this video: and turns it. 2 HP. This video gives a basic explanation of destroyers, their possible applications & relevant templates. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. light battery 1 its cheap, destroyer guns. it's light cruisers that destroy screens a. Secret Master Covert Mastermind. They are also SLOWER than BCs, which makes no sense whatsoever because higher tier cruiser armor gives more of a speed penalty than higher tier BC armor. New research tab "Mechanized Infantry" containing Mechanized, Armored Cars (LaR), and Trains. This thread is archived New comments cannot be posted and votes cannot be cast. The destroyer design should go along with the design of your other ships. If fighting a tank heavy nation like USA, Germany, USSR, heavy tanks may be better. ; About Hearts of Iron 4 Wiki; Mobile view Sub spam is pretty broken against AI, but with a good Carrier and Destroyer fleet, sub 3 spam can easily be destroyed which is why it is not a good strategy to use in Multiplayer games. Hull Types: Battleship Hull: 2. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. Watching streams or reading guides is how a lot of us learn this game, while others like to dive in and fool around until they get it. One aspect of the gameplay that many beginners tend to overlook and pros never ignore is coastal defenses. However, if you run into carriers, they will wreck capitals no matter what. Simple guide and list to the add_equipment console command. Specialized destroyers and naval bombers should do the trick. 8. Your division isn't very good on the attack (especially for the price) but would be excellent on the defense against infantry or enemy tanks. 7 armour and 13. xoldfashionedx Research Scientist • 5 yr. Best. A place to share content, ask questions and/or talk about the grand strategy game…A shortcut to add_equipment is simply ae. Playing as Canada and trying to serve their historical escort role. Result of strategic bomber spam as Germany. Naval bombers really don't make a lot of sense in HOI4 I have to admit. Hello Gentlemen, I have returned to hoi4 recently, (last played before la resistance update) and I found out that my knowledge of this game is obsolete. Destroyers are sub-killers, screen number and torpedo damage (due to numbers). Torpedoes are an underwater armament that are carried by Destroyers, Submarines, Patrol Boats, Battlecruisers, Cruisers (only Phoenix, Tempest and Solidarnost'), and Torpedo Bomber Aircraft. So Submarines are the easy way to go. You need to keep some destroyer and light cruiser to defend your fleet, but create a seperate flottilla with only destroyer and light cruiser. The issue with making bigger patrols, ones designed to engage, is that they end up weakening the strike fleet by x ships, and they get whooped by enemy strike fleets. I think battleships better than heavy cruisers. Never miss a thing. Spam divisions/planes. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Attacking is easy. Contents. Roach destroyer spam always works due to random. The problem with the navy in this game is, no matter how hard I am trying to build a competent navy and not just spam subs, the game punishes me with very long. I play HOI4 since it came out but back in the day navies had metas like only battleships or extremely overpowered undetectable submarines so it was always very easy but by now all of these (hilarious. Bren Mk. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. You don’t need lots of torpedo destroyers. Weird Stuff MP State of Decay 2. this is good but don't spam these as screens. Also use some heavy cruisers built to kill screens too. Yeah, the Wikipedia hasn't been updated since 1. Adding the first battalion of medium 1 tanks to a 40 width division with light tank 2 has a huge impact, adding 14. Swap all their car and motorized supports out for cav ones. Hearts of Iron IV Ai naval invasion spam is out of control and is ruining the fun in my games. They work very well and are very powerful still. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. Hearts of Iron IV 44601 Bug Reports 14668 After Action Reports (AAR) 1. Join my discord:. Multiply this a few times et voila! Mostly empty max engine. - Each naval region has a certain amount of superiority depending on the strength of each fleet. Published January 5, 2023 Updated January 14, 2023 2 Comments Contents Introduced with the Man the Guns DLC, the ship designer completely changed the game when it. Bait them into encirclement or just out murder them. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. The United States Navy ended the war as the worlds largest and most powerful navy - a title they have stubbornly clung to since then. Most of the MGs/Mortars/Infantry guns only need 1. HoI4 Dev Diary - Ship Designer. Go to hoi4 r/hoi4 • by. 20~ CLs cleared the entire US Atlantic fleet. Subs aren't great at that tough, but they will survive longer than ordinary fleets when facing superior numbers. Discord! me on Patreon! me on Twitter: is the counter to submarines, as well as carriers as it is faster then the carrier, aircraft have very low chance to score hit on the destoyer and the destoyer carries torpedoes so if it get close it will have a very good chance at sinking the carrier. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. I have a feeling it will get crushed by a large stack or by naval bombers. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. Subs are the best scouts, best convoy raiders, and best minelayers. Also use some heavy cruisers built to kill screens too. Therefore you choose the Tank Destroyer for a cheaper Version with the same Armor as the Tank. It’s not exactly clear in. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best. Honestly, you just need naval bombers to invade England. Jump to latest Follow Reply. AA, AA tech (the artilly tech helps the ships), RADAR, and targeting RADAR. They should have minimum guns, maximum engine and. Members Online • [deleted] Are the destroyer useless? Discussion. To each his own, personally i hate navy in hoi4 and everything that has to do anything with navy. 25 and 37. 8 PATCH nerfed the SS3 + SS4 and buffed convoy escorting, DDs, radars and depth charges. An army in HOI4 is a single unit with it's own stats, so sending 1 tank along with 7 infantry can effectively put all 7 in the tank. In HOI4 you can probably build around 15 destoyers for a Battleship and around. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. Turn your 18 width infantry with shovels into 40 width 14-4s with R. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank. These are the scout ships Reasoning behind light cruiser+torpedo destroyer spam: Light cruiser kills ship that die to light attack while your torpedo destroyers will kill ships that die to heavy attack. But. Subs like other people said work well and sub 3s can even whittle down a developed navy. An unlikely ally, an upgraded Medium Tank Destroyer 3. Neither of. It's a luxury problem but it can save a lot of unnecessary work, though. Go to hoi4 r/hoi4 • by. Now, the same analysis but for 1943 tech:. During the pacific campaign I cannot recall which battleship it was but an american battleship was attacked by light cruisers and frigates at night. 65, which is about 21. Reply. Fourth, use the Raiding Fleet designer if possible. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. Mar 24, 2006 22. Countries with a unique focus tree have already received 80 or 99% of their icons, so the mod will be updated. Focus on bombing enemy ships, and plan naval invasions. 1; Reactions: Reply. Last time I played I used the battlegroup of 12 BB, 12 CL, and 36 DD. III & ML 4. Also flanking and encirclement. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. Heavy tanks are slow but have usually ~20 more armour than mediums which can make them unpenetrable depending on tech. 23. a. r/hoi4. Works best if you have yellow air. Putting one heavy tank destroyer in a 40 width infantry division can help hold any defensive line. Still, cheesing the AI dumbness and stealing their fleet on. com], you can see the full formula for calculating losses and damage. Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well. I have no fucking clue about Navies in Hoi4, this shit is blowing my mindWith 1944 tech, you can make a CL with 50+ light attack. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. Mean kills with level 1/3/5 SAA (no radar tech) Mean kills with level 1/3/5 SAA (1940 radar tech) NAV I. It's a luxury problem but it can save a lot of unnecessary work, though. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. While waiting for the destroyer to produce, use your PP to increase Civil Support (or get stability under 50% any other way you want) and then improve relations with the USSR then if you have PP left over. But you can just spam light attack on light cruiser. This ensures that your width and org are still on track. light battery 1 its cheap, destroyer guns does almost no damage anyways. M8oMyN8o. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. Each hull type contains a number of module slots. The cruisers kill enemy screen ships. I’ve seen Das Boot and it doesn’t take much to take them out of commission. Same result. . Replace some of Template 2's medium battalions with lights. Any help would be much appreciated. Twitch. With 1940s tech. and lost the Fuso to the USN destroyer screen. They use amount of air superiority to "detect" ships and subs and tactical bombers have exact same air superiority rating as naval bombers. as USA i wait til Japan declare war, with USA superproduction + DD or SUB spam, the Japan arent able to dont even touch Philipines. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. Sub 3s, Light attack spam, torpedo screen spam, etc. They will then just spam the Zero for use on land and on carriers. Naval bombers, subs. . Light Engine II. Reply reply. Mechanized = low breakthrough, SPG = low breakthrough, tank destroyer = low breakthrough. The first key to building a navy in Hoi is to build smarter, not harder. ago. Mostly its enough against most of players, who spamming. Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. That said basically every part of this game is better in MP. Edit to link to my cut/paste. #4. Subscribe to downloadExpanded tank designer. The doctrine should be the fleet in being one, since the other two are focused on subs and carriers. ProcessTruster • 6 yr. If you want to hunt surface fleets, you ll need at least 30 subs i would say. This can be attached to your patrol screen fleet for max convoy and sub destruction. But in general, which is superior. Puppet and annex to get the fleet. Escort Carrier - 1 flight deck, AA, Radar is you want, carrier 1 engine. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. there is 3 important modules to a good spam destroyer design. Nobody mentioned the obvious: upgrade the ships with AA. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. The thing this division is good at is attacking heavy defenses, realistically to soften it up before a armored breakthrough. Nah, not useless. Set the turret to a fixed superstructure and change the main weapon to a heavy cannon. Alex_brunius Field Marshal. What is the best way to deal with enemy destroyer spam? [All DLC] r/civ5 • Do bomber land attack promotions affect interception damage? r/hoi4 • Who ripped up all the railways in Europe? r/hoi4. I have made a simple list of all ship variants that make sense in terms of combat effectiveness and production cost effectiveness. Good light cruisers are excellent uses of. SPArty has Piercing near 0 and a TD has A LOT. Heavy Cruiser light guns don't magically only deal 10% damage to Light Cruisers because their piercing tends to be slightly less. So your best option are Destroyer's and Submarines. Multiply this a few times et voila! Mostly empty max engine destroyers to tank light attack, and then cruisers (either heavy or light, there's advantages to both) that stack as much light attack as possible. The Ai cannot handle it. Business, Economics, and Finance. Also, do some "diplomacy" and invest in paratroopers if you really need to island jump. Light Cruiser Spam. Try it, give up on historic vs AI, I garauntee you will enjoy it. If you cannot afford to build BBs to counter enemy. much everything, so you need light cruisers to do the heavy lifting. CAs are capital ships, so they are produced more slowly and are more expensive, but can screen for carriers and convoys. Just a word of advice: Quality over quantity always pays off in hoi4, for example you would think a 40 width infantry division with 4 artillery battalions will be twice as strong than a 20 width infantry division with 2 artillery battalions, and you would be wrong, it is something like x2,4. Safer against subs only naval bombers. AFAIK, if you got 2 destroyers to every CL, your CL are only going to get hit 1/3 of the time. much everything, so you need light cruisers to do the heavy lifting. Air Superiority is especially crucial as Germany. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. Unless your Battleships and Carriers are able to destroy the enemy super quickly, you are going to lose a lot of destroyers and this is pretty much their job. Surface detection +5. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. Carlcarl1984 • 2 yr. #3: Because of the (DD/AirCraft) Threat your build should be as follows. Overall against the AI its viable, but adding some CLs will help a lot. -Jusp spam Naval Bombers and nuke the enemy fllets. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). Why does the AI spam planes so much, i mean UK and Fra. After a few months of aerial bombing, send in your navy. Support artillery: Basically free soft attack bonus to your divisions. Electronic Mechanic Engineering. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. Carriers will disengage if they can't "detect" the enemy, mainly subs that are under water. Basic Machine Tools. Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. ago. You build a variant with torpedo launchers. Then the torp destroyers kill enemy caps. Win. Without testing I would assume the fuel and IC cost might be less efficient than submarine spam, however you may require less ships to accomplish the same result which would negate the possible fuel and Production costs that I predict. 20 width 6/4 division are 6 medium tank and 4 motorized battalions. Heavy Battery II. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. Tank destroyer (TD). As you can see, the divisions cost the same. How should one use roles? The Tank Destroyer role for example looks like massive debuffs for minimal supply usage improvement. r/hoi4. Howitzer have 2 uses. "Forget all your naval options and spam submarines" - Sun Tzu. The Ai cannot handle it. 016. ago. 4. As with all content about what's "meta" in the game, this reflects my own opinion, based on experience and some math to get the facts straight. 43. even the. Go to hoi4 r/hoi4 • by. The takeaway is that torpedo destroyers probably aren't worth it in most cases. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. Whats the point of light cruisers? Destroyers are good for patrolling, for killing subs and for putting torpedoes on them to kill capital ships. All navies in HOI4 start with navies with almost no AA defenses. They just released their update to be compatible with BBA. There was a discussion about this within the past month on the PDX forums (sorry, don't have link handy). From the wiki [hoi4. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. If you leave a sub group on "always engage" orders, you can see this. You should aim for a total of at least 4-5 destroyers per cruiser. -Roach destroyer spam + steal someone's else's fleet. Depending on your theater, you can get away with as little as 14 light anti-air tanks and still take half damage from everything, if no one around has real artillery. the. Invade Poland ASAP. 42 Badges. Maybe AA to help vs bombers. Maybe tanks can help too idk. 2. It’s been awhile since I played and idk. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. I wanted to know if it would be viable to make a separate division of Tank Destroyers built purely around piercing enemy tanks while keeping my armor above their piercing by using a lower ammount of motorized/mechanised for higher average armor. If you like to make smaller 10 width armor divisions though, it won't be that useful. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. CL spam is beyond stpuidly effective. After the 5th their org should be down enough to run over. ago. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. Higher production cost, but these divisions are nearly unstoppable. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. FrontierJustice- • 3 yr. and just spam subs and maybe destroyers to get naval superiority. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. tv/71Cloak Destroyers have very weak naval guns, while Light cruiser guns are at least good for killing Destroyers. In this video I look over the potential new naval meta. its a 40 width divisions filled with. Yesterday, I tested a few things. Please remember this video is not the be all end all, a. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. If you're looking for a competent surface fleet to fight other ships with, the basics is cheap DD with good engine and some torpedoes, and heavy cruisers loaded down with light attack. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. In that case I usually design destroyers with the. Suffice to say. Cheap, effective, and takes very little time to spam if you can wrangle at least one full set of naval dockyards. More speed and lower visibility is always good. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. It’s pretty simple, but takes focus to make it efficient. No, torpedoes are still useless, and dumb. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. Type A fleet is the lazy bastard approach. 4. The best thing to hunt enemy fleets is aircraft, the naval portion of the game is a mess. Yes your heavy tanks won't receive much damage from infantry, but they will receive max damage from enemy anti-tank anyway. Ship Design. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. So compare that to aircraft. "Hybrid": This is what I've been trying lately. Zone Spam, that is, just clicking every bloody zone for control, will typically only be effective if you have enough groups in your fleet to cover the specified areas. I will use a 'multiplication factor' to indicate how effective a 1% increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. 1, each battalion weighs 0. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. Creating a task force composition will also activate automatic reinforcements. Put at least two cruisers in each task force and set them to auto reassign when they're understrength. 1. DD and Naval Bomber spam. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. variants) that can be produced by dockyards. k. r/hoi4. The AI doesn't. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. this guide focuses mainly on the hoi4 surface fleet. I didn't check Kamchatka to Alaska, but visually it looks even further away. I know “add_latest_equipment” exist but ALE just gives everything whilst I want. You're rolling some long odds to do meaningful damage past screens with them, but if you don't bypass the screens, they will sink ships very slowly.